package net.minecraft.block;

import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;

public class BlockFurnace extends BlockContainer {
	public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
	private final boolean isBurning;
	private static boolean keepInventory;

	protected BlockFurnace(boolean isBurning) {
		super(Material.rock);
		this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
		this.isBurning = isBurning;
	}

	/**
	 * Get the Item that this Block should drop when harvested.
	 */
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		return Item.getItemFromBlock(Blocks.furnace);
	}

	public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
		this.setDefaultFacing(worldIn, pos, state);
	}

	private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state) {
		if (!worldIn.isRemote) {
			Block block = worldIn.getBlockState(pos.north()).getBlock();
			Block block1 = worldIn.getBlockState(pos.south()).getBlock();
			Block block2 = worldIn.getBlockState(pos.west()).getBlock();
			Block block3 = worldIn.getBlockState(pos.east()).getBlock();
			EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);

			if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock()) {
				enumfacing = EnumFacing.SOUTH;
			} else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock()) {
				enumfacing = EnumFacing.NORTH;
			} else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock()) {
				enumfacing = EnumFacing.EAST;
			} else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock()) {
				enumfacing = EnumFacing.WEST;
			}

			worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
		}
	}

	@SuppressWarnings("incomplete-switch")
	public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
		if (this.isBurning) {
			EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);
			double d0 = (double) pos.getX() + 0.5D;
			double d1 = (double) pos.getY() + rand.nextDouble() * 6.0D / 16.0D;
			double d2 = (double) pos.getZ() + 0.5D;
			double d3 = 0.52D;
			double d4 = rand.nextDouble() * 0.6D - 0.3D;

			switch (enumfacing) {
			case WEST:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D,
						new int[0]);
				worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 - d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
				break;

			case EAST:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D,
						new int[0]);
				worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d3, d1, d2 + d4, 0.0D, 0.0D, 0.0D, new int[0]);
				break;

			case NORTH:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D,
						new int[0]);
				worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 - d3, 0.0D, 0.0D, 0.0D, new int[0]);
				break;

			case SOUTH:
				worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D,
						new int[0]);
				worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4, d1, d2 + d3, 0.0D, 0.0D, 0.0D, new int[0]);
			}
		}
	}

	public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn,
			EnumFacing side, float hitX, float hitY, float hitZ) {
		if (worldIn.isRemote) {
			return true;
		} else {
			TileEntity tileentity = worldIn.getTileEntity(pos);

			if (tileentity instanceof TileEntityFurnace) {
				playerIn.displayGUIChest((TileEntityFurnace) tileentity);
				playerIn.triggerAchievement(StatList.field_181741_Y);
			}

			return true;
		}
	}

	public static void setState(boolean active, World worldIn, BlockPos pos) {
		IBlockState iblockstate = worldIn.getBlockState(pos);
		TileEntity tileentity = worldIn.getTileEntity(pos);
		keepInventory = true;

		if (active) {
			worldIn.setBlockState(pos,
					Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
			worldIn.setBlockState(pos,
					Blocks.lit_furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
		} else {
			worldIn.setBlockState(pos,
					Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
			worldIn.setBlockState(pos,
					Blocks.furnace.getDefaultState().withProperty(FACING, iblockstate.getValue(FACING)), 3);
		}

		keepInventory = false;

		if (tileentity != null) {
			tileentity.validate();
			worldIn.setTileEntity(pos, tileentity);
		}
	}

	/**
	 * Returns a new instance of a block's tile entity class. Called on placing the
	 * block.
	 */
	public TileEntity createNewTileEntity(World worldIn, int meta) {
		return new TileEntityFurnace();
	}

	/**
	 * Called by ItemBlocks just before a block is actually set in the world, to
	 * allow for adjustments to the IBlockstate
	 */
	public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ,
			int meta, EntityLivingBase placer) {
		return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
	}

	/**
	 * Called by ItemBlocks after a block is set in the world, to allow post-place
	 * logic
	 */
	public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer,
			ItemStack stack) {
		worldIn.setBlockState(pos, state.withProperty(FACING, placer.getHorizontalFacing().getOpposite()), 2);

		if (stack.hasDisplayName()) {
			TileEntity tileentity = worldIn.getTileEntity(pos);

			if (tileentity instanceof TileEntityFurnace) {
				((TileEntityFurnace) tileentity).setCustomInventoryName(stack.getDisplayName());
			}
		}
	}

	public void breakBlock(World worldIn, BlockPos pos, IBlockState state) {
		if (!keepInventory) {
			TileEntity tileentity = worldIn.getTileEntity(pos);

			if (tileentity instanceof TileEntityFurnace) {
				InventoryHelper.dropInventoryItems(worldIn, pos, (TileEntityFurnace) tileentity);
				worldIn.updateComparatorOutputLevel(pos, this);
			}
		}

		super.breakBlock(worldIn, pos, state);
	}

	public boolean hasComparatorInputOverride() {
		return true;
	}

	public int getComparatorInputOverride(World worldIn, BlockPos pos) {
		return Container.calcRedstone(worldIn.getTileEntity(pos));
	}

	public Item getItem(World worldIn, BlockPos pos) {
		return Item.getItemFromBlock(Blocks.furnace);
	}

	/**
	 * The type of render function called. 3 for standard block models, 2 for
	 * TESR's, 1 for liquids, -1 is no render
	 */
	public int getRenderType() {
		return 3;
	}

	/**
	 * Possibly modify the given BlockState before rendering it on an Entity
	 * (Minecarts, Endermen, ...)
	 */
	public IBlockState getStateForEntityRender(IBlockState state) {
		return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
	}

	/**
	 * Convert the given metadata into a BlockState for this Block
	 */
	public IBlockState getStateFromMeta(int meta) {
		EnumFacing enumfacing = EnumFacing.getFront(meta);

		if (enumfacing.getAxis() == EnumFacing.Axis.Y) {
			enumfacing = EnumFacing.NORTH;
		}

		return this.getDefaultState().withProperty(FACING, enumfacing);
	}

	/**
	 * Convert the BlockState into the correct metadata value
	 */
	public int getMetaFromState(IBlockState state) {
		return ((EnumFacing) state.getValue(FACING)).getIndex();
	}

	protected BlockState createBlockState() {
		return new BlockState(this, new IProperty[] { FACING });
	}
}
